Biomorphic
Chair
AAVS Toronto Workshop, Summer 2021
Tools
SideFX Houdini
Autodesk Maya
Adobe Suite
Vray 5
Project Description
In this workshop taught by Nic Lee from the mediated matter group at MIT, I studied growth, agency, and adaptation in nature. Tasked with growing a chair using environmental forces we used Craig Reynolds’s boid algorithm in order to run flocking simulations which would form the chair based on various environmental and synthetically introduced forces. A finite element analysis was used for structural simulations which would inform and optimize the flocking simulation, followed by a Frei Otto inspired kernel density-based edge bundling algorithm which is used to optimize the form and printability of the chair.
Targets
Agents are instructed to target areas that it naturally misses. This synthetic force ensures the chair is usable..
Alignment
In proximity with other agents, they are instructed to align with eachother creating grain and flow within the chair
Movement
Agents are told to start at the bottom of the chair, and move upwards, as if they were being 3D printed.
Surface
Areas of contact between the chair and a human are simulated as predatory areas creating surface area due to scattering
Structure
A finite element analysis of the chair dictates where the agents will cohese in order to create strength.